In this chaotic environment, you are tasked with bringing to Kanto (and the entirety of the 'Pokemon' nation). The frequent complains from seniors went unheard, students started dropping out of school, and gangs quickly formed. The rush of making easy money, putting responsibilities aside, and experiencing unprecedented freedom and strength captivated the youth. Once Kantonians learned how to craft capsules (Pokeballs) out of Apricorns, a 'creature craze' swept through the country. They battle for money, they have the right to take another Tamer's Pokemon upon winning, and they generally cause a great deal of pain to the locals. The concept of a 'trainer' is relatively new – with most people who are on the creature business calling each other 'Tamers'.
1957 Kanto is a place under heavy development.